The project.godot file identifies the Godot project root and stores configuration. Scenes and scripts can still exist after this file is deleted. Check repository history and project backups first.
Search the original project folder by name and extension, including the Recycle Bin and other project locations. Check the application's recovery or backup area and any repository or team version history. A missing entry in a recent-files list does not prove that the file was deleted.
Copy the whole project before testing. Recreating a minimal project file may reopen assets, but could lose custom settings, autoloads, and input mappings.
Identify the Windows-visible physical drive that held the missing Godot project configuration (project.godot). Stop saving new project versions, downloads, or exports to that drive. Prepare another physical disk for recovered results. If the source has hardware faults or disconnects repeatedly, avoid stressing it with repeated scans and seek specialist help.
Confirm whether the missing item was actually saved locally. A deleted-file scanner cannot retrieve a cloud-only file from a remote service or recreate unsaved work. Use the service's version history or the application's own recovery feature first when those are available.
Qiling Deep Data Recovery can search local Windows-visible storage for deleted files. It cannot guarantee recovery if the blocks were overwritten or cleared by SSD TRIM. Keep the scan and recovery output off the source when possible.
Open the program and match the mode to the loss: Fast Scan for a recent local deletion, Recycle Bin Scan after emptying the bin, USB/SD Scan for a removable source, or Format Scan if the original partition was formatted. The mode depends on the event, not the project file extension.
Select the disk or partition that actually stored the file. Confirm its drive letter and capacity, especially if several external disks are connected. Do not choose the separate destination disk as the source.
When results appear, search by project name and extension if available. Compare location, size, timestamp, and related files. Keep more than one plausible copy. If the source is healthy but the first pass misses the file, try the deeper scan option before changing the disk.
Select likely candidates, click Recover, and save them to a different physical drive. Keep the recovered originals unchanged and test copies in a separate project workspace; do not overwrite a working backup.
Open the copied project in Godot and inspect project settings, main scene, autoloads, and input actions. Compare with an older configuration.
If the file opens but content is missing, compare other candidates, application backups, and linked assets. A correct filename or successful preview is not proof that every referenced item survived. Back up the verified project and its dependencies.
No. They are separate files, though Godot may no longer recognize the folder as a project.
It can define a blank project, but will not restore missing settings.
Save the result on a different physical drive until it has been checked. Then make a separate backup of the complete project folder.