A game project is one of the most storage-intensive things you can put on a PC. Source art, engine installs, imported assets, derived data, shader permutations, and build output all compete for the same drive - and the editors that manage them re-read much of that content every time they open.
This guide separates the disposable parts of a project from the parts you must protect, then shows how a RAM disk and a disk cache each remove waiting from an Unreal or Unity workflow.
On a mechanical drive, the import and startup phases are the painful ones: they are metadata-heavy and scattered, and that is exactly the pattern a spinning disk handles worst.
The distinction that matters is whether the data can be regenerated:
In one line: RAM disk for what the engine can regenerate, cache for what you cannot afford to lose.
Start with the disposable half of the workflow.
Step 1. Check how much memory is free. Open Task Manager and note available memory while the editor is open with a typical project.
Step 2. Install Qiling Disk Master, which includes the RAM disk feature in the free edition.
Step 3. Open the Tools and Utilities page and click Create ramdisk.


Step 4. Allocate no more than a quarter to a third of your free memory, choose a drive letter such as R:, select NTFS, and enable mounting at startup.
Step 5. Redirect the folders your engine documents as regenerable. For Unreal that is the local derived data cache, and for Unity the intermediate and re-import cache locations - check the documentation for your engine version, because the exact setting name changes between releases. Leave source assets, project files, and your version control working copy where they are.
Step 6. Test with one folder first. If the editor rebuilds cleanly and starts faster, redirect more; if anything breaks, delete the RAM disk and restore the original paths.
The permanent half of the project stays on disk, so make that disk faster with Qiling Fast Cache.
Step 1. Download, install, and open Qiling Fast Cache. On first run the task list is empty.

Step 2. Click the "+" button to create a cache task and select the drive holding your project, engine install, and asset library.
Step 3. Choose the medium and size. A small RAM tier accelerates the hottest metadata, while an SSD tier keeps the wider working set across restarts.

Step 4. Create the task and work normally for a few sessions. The hit rate rises as the cache learns which assets the editor keeps reopening.

Only the file reading and writing around it. Compiling shaders is processor work, so the cache removes the I/O waiting while the CPU does the actual build.
No. Projects are far larger than any practical RAM disk, and unsaved changes would be lost at every reboot. Cache the drive instead.
32 GB is a realistic minimum for a meaningful derived data cache, and more is better. On 16 GB, skip the RAM disk and rely on the disk cache.
Rarely for that drive. The cache pays off when the project or engine lives on a mechanical drive or a slower SATA SSD.
Only the ones your engine documents as regenerable, such as derived data and shader caches. Source assets, project files, and version control working copies stay on real storage.
Redirecting cache folders and changing storage paths is easy to get wrong, and a working project is expensive to rebuild. Qiling Disk Master creates a full Windows image you can restore from if anything goes wrong.
Step 1. Install and open Qiling Disk Master. On the home screen, open "Backup and Recovery" and choose "System Backup". This option automatically includes Windows and the hidden boot partitions, so you do not have to select them one by one.

Step 2. Check the source. The disk where Windows is installed and its system partitions are already ticked for you. If you only need your personal documents, run a separate "File Backup" task instead.

Step 3. Click the destination box and choose where the image should be saved. Use an external HDD or SSD, a NAS, or any drive other than the one Windows is installed on, and make sure it has enough free space.

Step 4. Review the task summary and click "Proceed". Wait until the progress bar reaches 100%. Do not unplug the drive or turn off the PC while the backup is running.

Step 1. Open Qiling Disk Master again, go to "Backup and Recovery", and select the recovery option. Your backup images are listed, so pick the one you created before the changes began.

Step 2. Choose the target disk or partition. Normally you restore to the original system disk. If the drive was replaced, select the new disk instead, and the restore rebuilds Windows together with its boot partitions.

Step 3. Preview the restore plan, click "Proceed", and confirm the warning. The PC restarts to finish the job, and Windows comes back exactly as it was on the day the image was created, with your files and programs intact.

Game development turns a PC into a workstation that constantly imports, scans, and recompiles, and most of that traffic is repeated reads of the same assets. A RAM disk removes the derived data, shader caches, and staging files from your storage entirely, because the engine rebuilds them on demand. A disk cache keeps your source assets, project files, and engine install on fast storage without moving anything. Neither will speed up a CPU-bound shader compile, but both cut the import and startup waiting that fills a working day. Keep source control and source art on real storage, and size the RAM disk from the largest intermediate output you expect.
Protect your PC with Qiling Backup—create a system image before your next round of settings changes.
For more Windows 11 performance guides, see Speed Up Programming Builds with a RAM Disk, How to Create a RAM Disk in Windows 11, Windows 11 Shader Cache, How Big Should Your Disk Cache Be?, and Windows 11 Fast Cache.